1.5 GUI Updates
This updated fix a number of bugs and tweak GUI so the game hopefully is less confusing. Update list:
Less fog of war - opponents' castles are visible, and player units reveal fog of war.
Outpost coin effect - Outposts spawn a coin effect towards the castle.
Max rank 5 - Upgrades are limited to a maximum of rank 5. Which fixed a bug where rank 6 pawns would spawn every turn because they pulled a null number for a table.
No gold cost on death - Removed -10 gold on player death because the AI got behind in the early game.
Bug outpost Color - Bug fixed where some outposts wouldn’t change color.
Directly upgrade player stats - Updating player stats when applying upgrades. For attack and health upgrade.
Rank progress bar - Show progress bar on castle to show rank progress
Fix so all movement in castles doesn’t count as turns.
Contrast on the starting screen
Castle damage effect
Files
Pyramid Outpost 2
4 Player Roguelike x RTS
Status | Released |
Author | E.T.C.Lundberg |
Genre | Strategy |
Tags | 1-bit, mizjam, Real time strategy, Roguelike, Turn-based |
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