Longer rounds and player picking games


We had a local playtest recently which was a great opportunity to get a lot of feedback. A lot of players though that each games was over too quickly so each game has a higher score requirement and the destroying the opponent doesn't grant the player a instant win any more. It is now also possible to influence which games that get picked.

Here are some of the changes that was made:

  • Destroying the a player character grants score instead of an instant win
  • Raised the score requirements for most variants
  • Added a score bar that display the current score of that variant
  • Added timeout which start to add player destroyed bonus to both players every 3s after 45s
  • Both players choose game combination on the transition screen, one is picked randomly
  • A number of bugs!

Files

FOGA 1.2.07 (Windows).zip 98 MB
Mar 08, 2020

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