Pyramid Outpost 2
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Post jam version of Pyramid Outpost submitted for mizjam1 48h over 9 days.
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4 Player Roguelike x RTS.
Collect gold and capture outposts to build up your army and defeat the opposing castle.
Controls
Move - WASD or Arrowkeys
Return - Space, trigger death animation and return to base
Menu - ESC
Debug fog - §, toggle fog visibility
Debug gold - Insert, add 50 gold to all players
Information
Gold - Chop down trees to collect gold.
Outposts - Capture outposts to gain 1 gold every 20th turn.
Rank up - Gain gold to rank up, rank up grants one automatic upgrade and one selectable upgrade.
Automatic upgrades
Rank 1, 25 Gold: Unit1
Rank 2, 50 Gold: Player Attack & Player Death
Rank 3, 150 Gold: Unit1 & Unit2
Rank 4, 250 Gold: Player Health & Unit3
Rank 5, 500 Gold: +1 to all
Upgrades
Player Attack - Adds more bullets to the players attack pattern
Player Health - Adds more health to the player character.
Player Death - Improves the player death and return ability.
Tower - Repair and build new towers in the player base.
Unit1 - Improve spawn time
Unit2 - Improve spawn time
Unit3 - 4HP, Improve spawn time
Reference
1-bit RPG art pack by Kenny - https://kenney.nl/assets/bit-pack
Status | Released |
Platforms | HTML5 |
Author | E.T.C.Lundberg |
Genre | Strategy |
Made with | Construct |
Tags | 1-bit, mizjam, Real time strategy, Roguelike, Turn-based |
Development log
- 1.5 GUI UpdatesSep 03, 2020
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